Pokémon FireRed The Ultimate Guide

Your comprehensive companion to conquering the Kanto region. Every Gym Leader, every secret, every strategy.

Game Boy Advance Generation III 2004
Begin Your Journey ▾

Game Overview

Everything you need to know about the enhanced remake that brought Kanto to a new generation.

🎮
Platform
Game Boy Advance
🏢
Developer
Game Freak
📅
JP Release
January 29, 2004
🌎
NA Release
September 9, 2004
📡
Generation
Generation III
🗺️
Region
Kanto + Sevii Islands
📖
Kanto Pokédex
151 Pokémon
📘
National Dex
386 Pokémon

Pokémon FireRed is an enhanced remake of the original Pokémon Red (1996), developed by Game Freak and published by Nintendo and The Pokémon Company. Released alongside its companion title Pokémon LeafGreen, the game reimagines the classic Kanto adventure using the Generation III engine introduced in Pokémon Ruby and Sapphire.

Set in the Kanto region, players assume the role of a young Trainer from Pallet Town, tasked by Professor Oak to complete the Pokédex while battling eight Gym Leaders, thwarting the criminal organization Team Rocket, and ultimately challenging the Elite Four and the Pokémon League Champion.

FireRed features updated visuals, the Abilities and Natures systems introduced in Generation III, the Sevii Islands — an entirely new post-game archipelago — and compatibility with the Wireless Adapter peripheral that shipped with every copy of the game.

Unlike the originals, FireRed uses the Generation III battle engine where moves are classified as Physical or Special based on their type rather than the individual move. All Fire, Water, Grass, Electric, Ice, Psychic, Dragon, and Dark-type moves are Special attacks; all Normal, Fighting, Poison, Ground, Rock, Bug, Ghost, Steel, and Flying-type moves are Physical attacks.


Choose Your Starter

Professor Oak presents you with three Pokémon in his lab at Pallet Town. Your choice shapes the entire adventure.

#001
🌿
Bulbasaur
Grass Poison
Bulbasaur Ivysaur (Lv 16) Venusaur (Lv 32)

The strategic choice. Bulbasaur has a type advantage against the first two Gyms (Brock's Rock-types and Misty's Water-types) and resists Lt. Surge's Electric-types and Erika's Grass-types. Its Grass/Poison dual typing provides excellent resistances. Venusaur has solid bulk and access to moves like Sleep Powder, Razor Leaf, and later Solarbeam.

▶ Easiest Early Game
#004
🔥
Charmander
Fire
Charmander Charmeleon (Lv 16) Charizard (Lv 36)

The fan-favorite challenge. Charmander is weak to both Brock and Misty, making the early game tough. However, Charizard becomes a Fire/Flying powerhouse with high Speed and Special Attack. It can learn Fly as an HM, making it a versatile team member. Metal Claw (learned at Lv 13) helps against Brock.

▶ Hardest Early Game
#007
💧
Squirtle
Water
Squirtle Wartortle (Lv 16) Blastoise (Lv 36)

The balanced choice. Squirtle easily handles Brock's Rock-types and performs well throughout the adventure. Blastoise has excellent defenses and access to powerful Water-type moves like Surf and Hydro Pump. Water typing is valuable for using Surf to traverse the overworld.

▶ Balanced Difficulty

Story Walkthrough

A chapter-by-chapter guide through the main adventure in Kanto.

Ch 1 Pallet Town & Pewter City

Your adventure begins in Pallet Town. After leaving your home, head north into the tall grass where Professor Oak stops you and brings you to his laboratory. Here you choose your starter Pokémon, and your Rival selects the one with a type advantage over yours.

Battle your Rival for the first time, then deliver Oak's Parcel from Viridian City's Poké Mart back to the Professor. He gives you and your Rival each a Pokédex and sends you on your journey.

Head north through Route 2 into Viridian Forest, a maze-like area filled with Bug-type Pokémon and Bug Catcher trainers. Pikachu can rarely be found here. Exit north to reach Pewter City and challenge your first Gym.

💡 Tip: If you chose Charmander, it learns Metal Claw at Level 13 — a Steel-type move that is super effective against Brock's Rock-types. Train in Viridian Forest before challenging the Gym.

Ch 2 Mt. Moon & Cerulean City

Travel east through Route 3 to Mt. Moon, a cave system with Zubat, Geodude, Clefairy, and Paras. Here you encounter Team Rocket for the first time as they search for fossils. At the end of the cave, choose between the Helix Fossil (Omanyte) or the Dome Fossil (Kabuto).

Exit to Route 4 and arrive at Cerulean City. Your Rival ambushes you on Nugget Bridge (Route 24) above the city. After defeating five trainers on the bridge, you receive a Nugget and discover Team Rocket was behind the challenge.

Head up Route 25 to find Bill, a Pokémon researcher who has accidentally fused himself with a Pokémon. Help him return to normal and receive the S.S. Ticket. Return to challenge Misty at the Cerulean Gym.

💡 Tip: An Oddish or Bellsprout (depending on version) caught on Route 24/25 is very helpful against Misty. Bulbasaur trainers will find this Gym easy.

Ch 3 Vermilion City & the S.S. Anne

Head south from Cerulean through Route 5, use the Underground Path to reach Route 6, and arrive in Vermilion City. Board the S.S. Anne cruise ship docked at the port using Bill's S.S. Ticket.

On the S.S. Anne, battle trainers and your Rival. Find the Captain on the upper deck suffering from seasickness; give him a back rub to receive HM01 Cut. The ship departs after you leave.

Teach Cut to a Pokémon and enter Lt. Surge's Gym. The Gym has an electric lock puzzle — you must find two hidden switches in the trash cans to open the gate to Lt. Surge. The second switch is always adjacent to the first.

💡 Tip: Diglett's Cave (Route 11) connects back to Route 2 near Pewter City. The Diglett and Dugtrio found there are Ground-types, immune to Lt. Surge's Electric attacks.

Ch 4 Rock Tunnel, Lavender Town & Celadon City

Head east through Route 9 and Route 10 into Rock Tunnel. This pitch-dark cave requires HM05 Flash to navigate comfortably (obtained from Professor Oak's aide on Route 2 after catching at least 10 different Pokémon).

Emerge on the south side of Route 10 and enter Lavender Town, home to the eerie Pokémon Tower — a memorial for deceased Pokémon haunted by ghost Pokémon. You cannot identify the ghosts without the Silph Scope, so head west.

Travel through Route 8 and the second Underground Path to reach Celadon City, the largest city in Kanto. This city features the Celadon Department Store (sells TMs, evolution stones, and key items), the Celadon Game Corner, and Erika's Grass-type Gym.

Behind the Game Corner, confront Team Rocket's Hideout in the basement. Navigate the maze of spinning tiles and elevators to battle Giovanni, the Rocket Boss, for the first time. Defeat him to receive the Silph Scope.

💡 Tip: Buy a few drinks from the rooftop vending machines in the Celadon Department Store — Fresh Water, Soda Pop, and Lemonade. Give one to the thirsty guards blocking the gates to Saffron City.

Ch 5 Pokémon Tower & Fuchsia City

Return to Lavender Town with the Silph Scope. Climb the Pokémon Tower, battling Team Rocket grunts and wild Gastly along the way. On the middle floors, your Rival challenges you again. At the top, the blocking ghost is revealed to be a Marowak — the spirit of a mother Cubone killed by Team Rocket. You cannot catch it; you must defeat it.

Rescue Mr. Fuji from Team Rocket at the summit. He thanks you with the Poké Flute, which can wake sleeping Pokémon — including the two Snorlax blocking Route 12 and Route 16.

Travel south through Route 12–15 (or west through Route 16–18, both requiring Snorlax to be woken) to reach Fuchsia City. Explore the Safari Zone to find HM03 Surf in the secret house at the end, and pick up the Gold Teeth in the park. Give the Gold Teeth to the Safari Zone Warden in his house to receive HM04 Strength.

Challenge Koga at his Gym, which features invisible walls you must navigate.

💡 Tip: Both Snorlax (Route 12 and Route 16) are Level 30 and can be caught. Snorlax is an excellent addition to any team with its incredible HP and access to Rest + Sleep Talk.

Ch 6 Saffron City & Silph Co.

Head to Saffron City, accessible after giving a drink to the thirsty gatehouse guards. The city is under Team Rocket's occupation. They have taken over the Silph Co. headquarters, an 11-floor skyscraper.

Navigate Silph Co. using warp tiles and the Card Key (found on the 5th floor) to unlock locked doors. Your Rival confronts you on the 7th floor. On the top floor, battle Giovanni again. A Silph Co. employee gives you a Lapras as thanks for saving the company — a rare and powerful Water/Ice-type Pokémon.

After liberating Silph Co., the Fighting Dojo next to the Gym offers a choice between Hitmonlee and Hitmonchan upon defeating its leader. Finally, challenge Sabrina at the Saffron Gym, which has a warp tile puzzle requiring specific paths.

💡 Tip: The Silph Co. Lapras is your only chance to get Lapras without trading. It's a fantastic team member with high HP and access to Ice Beam, Surf, Thunderbolt, and Psychic coverage.

Ch 7 Cinnabar Island & Viridian Gym

Surf south from either Pallet Town or Fuchsia City to reach Cinnabar Island. Explore the Pokémon Mansion, a burned-out building filled with wild Pokémon and journals about the creation of Mewtwo from the legendary Pokémon Mew. Find the Secret Key at the end to unlock Blaine's Gym.

Blaine's Gym features a quiz show format — answer trivia questions correctly at each gate to avoid trainer battles, or answer wrong to fight. Challenge Blaine and his powerful Fire-type team.

Also on Cinnabar, the Pokémon Lab can resurrect your fossil from Mt. Moon into a living Pokémon: the Helix Fossil becomes Omanyte (Water/Rock), and the Dome Fossil becomes Kabuto (Water/Rock). You can also revive Old Amber (obtained in the Pewter Museum of Science) into the ancient Aerodactyl (Rock/Flying).

Finally, return to Viridian City for the 8th Gym. The Leader is revealed to be none other than Giovanni, the Boss of Team Rocket, specializing in Ground-type Pokémon. Defeating him earns you the Earth Badge and ends Team Rocket's reign.

💡 Tip: Water-type moves are super effective against most of Giovanni's team. Surf is an ideal move for this battle.

Ch 8 Victory Road & the Pokémon League

With all eight badges, head west from Viridian through Route 22 to Route 23 and the Badge Check Gates. Enter Victory Road, a treacherous cave requiring Surf, Strength, and Rock Smash to navigate through. Push boulders onto switches to open new paths.

At the end of Victory Road, emerge at the Indigo Plateau — home of the Pokémon League. Prepare at the Pokémon Center (your last chance to heal and buy items), then challenge the Elite Four in sequence: Lorelei (Ice), Bruno (Fighting), Agatha (Ghost/Poison), and Lance (Dragon). You must beat all four without returning to a Pokémon Center.

After Lance, enter the Champion's chamber to discover that your Rival has already beaten the Elite Four and become Champion. Defeat him to take the title and enter the Hall of Fame!

💡 Tip: Stock up on Full Restores, Revives, and Max Potions before entering the Elite Four. A team of Level 55–60+ with diverse type coverage is recommended. Ice-type moves (Ice Beam) are crucial against Lance's Dragon-types.

The Eight Gym Leaders

Conquer every Gym in Kanto to earn the right to challenge the Elite Four.

🪨
Boulder
💧
Cascade
Thunder
🌈
Rainbow
💜
Soul
🔮
Marsh
🌋
Volcano
🌍
Earth
GYM 1
🪨
Brock
Pewter City
Rock

Team

GeodudeLv 12
OnixLv 14
Strategy: Water and Grass moves deal 4× damage to both Pokémon (Rock/Ground). Bulbasaur and Squirtle excel here. Charmander's Metal Claw (learned Lv 13) is super effective.
GYM 2
💧
Misty
Cerulean City
Water

Team

StaryuLv 18
StarmieLv 21
Strategy: Starmie is fast and powerful with Water Pulse. Grass-types (Bulbasaur, Oddish) and Electric-types (Pikachu from Viridian Forest) are your best options. Beware Starmie's high Special Attack.
GYM 3
Lt. Surge
Vermilion City
Electric

Team

VoltorbLv 21
PikachuLv 18
RaichuLv 24
Strategy: Ground-types are immune to Electric moves. Diglett or Dugtrio from Diglett's Cave (Route 11) make this Gym trivial. Geodude from Mt. Moon also works well.
GYM 4
🌈
Erika
Celadon City
Grass

Team

VictreebelLv 29
TangelaLv 24
VileplumeLv 29
Strategy: Fire, Ice, Flying, and Psychic are all super effective. Charizard shines here. Most Grass-types here are also Poison, making Psychic-type moves deal super effective damage as well.
GYM 5
💜
Koga
Fuchsia City
Poison

Team

KoffingLv 37
MukLv 39
KoffingLv 37
WeezingLv 43
Strategy: Ground and Psychic-types dominate this Gym. Koffing and Weezing have Levitate (immune to Ground moves), so Psychic-type attacks are the safest bet. Bring Antidotes or Full Heals for poison.
GYM 6
🔮
Sabrina
Saffron City
Psychic

Team

KadabraLv 38
Mr. MimeLv 37
VenomothLv 38
AlakazamLv 43
Strategy: Bug, Ghost, and Dark-type moves are super effective against Psychic. Snorlax with high Special Defense tanks Psychic hits. Alakazam is fast but fragile — a strong physical attacker can take it down.
GYM 7
🌋
Blaine
Cinnabar Island
Fire

Team

GrowlitheLv 42
PonytaLv 40
RapidashLv 42
ArcanineLv 47
Strategy: Water, Ground, and Rock moves are key. Blastoise or any strong Surf user trivializes this Gym. Arcanine at Lv 47 is powerful — don't underestimate it.
GYM 8
🌍
Giovanni
Viridian City
Ground

Team

RhyhornLv 45
DugtrioLv 42
NidoqueenLv 44
NidokingLv 45
RhyhornLv 50
Strategy: Water and Grass moves are super effective against most of Giovanni's team (Rock/Ground typing on Rhyhorn). Ice Beam handles Nidoqueen and Nidoking effectively. Dugtrio is fast but frail — any special Water or Grass move takes it out.

The Elite Four & Champion

The ultimate gauntlet. Four consecutive battles with no Pokémon Center visits allowed between them.

Elite Four — 1st
Lorelei
Ice Water
DewgongLv 52
CloysterLv 51
SlowbroLv 52
JynxLv 54
LaprasLv 54
Strategy: Electric and Fighting moves work well. Jolteon or Raichu with Thunderbolt tears through the Water/Ice types. Lapras is bulky — be prepared for a prolonged battle.
Elite Four — 2nd
Bruno
Fighting
OnixLv 51
HitmonchanLv 53
HitmonleeLv 53
OnixLv 54
MachampLv 56
Strategy: Psychic and Flying moves destroy the Fighting-types. Water or Grass moves handle the two Onix. Alakazam or any Psychic-type Pokémon sweeps most of Bruno's team with ease.
Elite Four — 3rd
Agatha
Ghost Poison
GengarLv 54
GolbatLv 54
HaunterLv 53
ArbokLv 56
GengarLv 58
Strategy: Ground-type moves hit all of Agatha's Pokémon (Ghost/Poison are weak to Ground). Earthquake is devastating. Beware status moves — Gengar loves Hypnosis and Dream Eater. Dark-type moves (Bite, Crunch) are also super effective against the Ghosts.
Elite Four — 4th
Lance
Dragon Flying
GyaradosLv 56
DragonairLv 54
DragonairLv 54
AerodactylLv 58
DragoniteLv 60
Strategy: Ice Beam is the single most important move for this fight — it is super effective against all of Lance's Pokémon (Dragon and Flying). Thunderbolt handles Gyarados. Dragonite is extremely strong; hit it fast with Ice before it can attack.
👑

Champion — Your Rival

Your childhood rival from Pallet Town has beaten the Elite Four before you and awaits as Champion.

Your Rival's team depends on which starter Pokémon you chose. He always carries Pidgeot, Alakazam, and Rhydon as core members. His remaining three Pokémon provide type coverage, including the fully evolved form of the starter that counters yours.

If You Chose Bulbasaur

PidgeotLv 59
AlakazamLv 57
RhydonLv 59
GyaradosLv 59
ExeggutorLv 59
CharizardLv 63

If You Chose Charmander

PidgeotLv 59
AlakazamLv 57
RhydonLv 59
ExeggutorLv 59
ArcanineLv 59
BlastoiseLv 63

If You Chose Squirtle

PidgeotLv 59
AlakazamLv 57
RhydonLv 59
GyaradosLv 59
ArcanineLv 59
VenusaurLv 63

Legendary Pokémon

The rarest and most powerful Pokémon obtainable in FireRed.

❄️
Articuno
IceFlying
LocationSeafoam Islands
Level50
RequiredSurf, Strength
NotesPush boulders to block water current and reach Articuno on the lowest floor.
Zapdos
ElectricFlying
LocationPower Plant
Level50
RequiredSurf
NotesSurf from Route 10 (near the Rock Tunnel entrance) to reach the Power Plant. Zapdos is at the end of the building.
🔥
Moltres
FireFlying
LocationMt. Ember (One Island)
Level50
RequiredRock Smash
NotesLocated at the summit of Mt. Ember on One Island (Sevii Islands). Unlike the originals where Moltres was in Victory Road, FireRed moved it here.
🧬
Mewtwo
Psychic
LocationCerulean Cave
Level70
RequiredBeat Elite Four, Surf
NotesCerulean Cave (northwest of Cerulean City) is inaccessible until after becoming Champion. Mewtwo is deep inside. Use Ultra Balls or your Master Ball.

Roaming Legendary Beasts

After beating the Elite Four and completing the Sevii Islands quest for Celio, one of the three Legendary Beasts from Johto begins roaming Kanto's wild grass at random. Which beast appears depends on your starter choice.

🦁
Entei
Fire
ConditionChose Bulbasaur
Level50
BehaviorRoams Kanto, flees each turn
🌊
Suicune
Water
ConditionChose Charmander
Level50
BehaviorRoams Kanto, flees each turn
Raikou
Electric
ConditionChose Squirtle
Level50
BehaviorRoams Kanto, flees each turn

💡 Catching Roaming Pokémon: Use a Pokémon with Mean Look or Block to prevent fleeing, or a Pokémon with the Arena Trap or Shadow Tag Ability. Wobbuffet (Shadow Tag) is an excellent choice. Damage carries over between encounters, so weaken them gradually. Use Repels and a Pokémon at exactly Level 49 in the lead to help find them.


The Sevii Islands

An archipelago of seven islands exclusive to FireRed and LeafGreen. Unlocks during and after the main story.

After defeating Blaine on Cinnabar Island, Bill invites you to One Island to visit the Pokémon Network Center. Islands One through Three become accessible at this point in the story. After becoming Champion, you can access Islands Four through Seven by completing a quest for Celio — finding the Ruby and Sapphire gemstones to connect the Network Center with the Hoenn region. This quest also unlocks trading with Pokémon Ruby, Sapphire, and Emerald.

🏝️ One Island (Knot Island)

Home to the Pokémon Network Center where Celio works to connect the network between Kanto and Hoenn. North of town is Kindle Road and Mt. Ember, where Moltres can be found at the summit. The Ruby gemstone is found inside Mt. Ember after spotting two Team Rocket grunts outside.

  • Pokémon Net Center
  • Mt. Ember
  • Moltres
  • Ruby Gemstone
  • Ember Spa

🏝️ Two Island (Boon Island)

A small island with a Game Corner (not a slot machine arcade — a mini-game house) and Cape Brink to the north where a Move Tutor teaches your starter Pokémon its ultimate move: Frenzy Plant (Venusaur), Blast Burn (Charizard), or Hydro Cannon (Blastoise).

  • Cape Brink
  • Ultimate Move Tutor
  • Joyful Game Corner

🏝️ Three Island (Kin Island)

A town being terrorized by a biker gang. To the east is Berry Forest, where you rescue a lost girl named Lostelle. The island features some of the berry trees used in the Berry Crush mini-game.

  • Berry Forest
  • Rescue Lostelle
  • Bond Bridge

🏝️ Four Island (Floe Island)

Home to Icefall Cave, where you find Lorelei of the Elite Four confronting Team Rocket. Help her and explore the cave's ice-sliding puzzles. HM07 Waterfall is found here. This island also has a Day Care Center for breeding Pokémon.

  • Icefall Cave
  • HM07 Waterfall
  • Lorelei's House
  • Day Care

🏝️ Five Island (Chrono Island)

The largest island with multiple routes and areas. Features the Rocket Warehouse, the final Team Rocket hideout where you obtain the Sapphire gemstone. Also home to Lost Cave, a disorienting maze, and Memorial Pillar.

  • Rocket Warehouse
  • Sapphire Gemstone
  • Lost Cave
  • Resort Gorgeous
  • Water Labyrinth

🏝️ Six Island (Fortune Island)

Features the mysterious Dotted Hole, an ancient ruin with a Braille puzzle that requires Cut to enter. The Sapphire was originally found here before a Team Rocket scientist steals it. Also home to Altering Cave, Pattern Bush, and the Ruin Valley.

  • Dotted Hole
  • Altering Cave
  • Pattern Bush
  • Water Path
  • Green Path

🏝️ Seven Island (Quest Island)

The final island with the challenging Sevault Canyon and the Tanoby Chambers — a series of underwater ruins that, when a puzzle in the Tanoby Key chamber is solved, allow Unown (28 forms) to appear. Also features the Trainer Tower, a multi-floor challenge.

  • Sevault Canyon
  • Tanoby Chambers
  • Unown (28 forms)
  • Trainer Tower

Type Effectiveness Chart

Generation III type matchups used in FireRed. There are 17 types — the Fairy type does not exist in this generation.

Rows = Attacking type → Columns = Defending type. Read across a row to see how that type fares on offense.

2× Super Effective
½× Not Very Effective
0× No Effect
1× Normal

HMs & Key Items

Hidden Machines teach permanent moves that are used both in battle and to traverse the overworld.

HM01

Cut

Normal-type. Cuts down small trees blocking paths. Obtained from the Captain on the S.S. Anne in Vermilion City.

HM02

Fly

Flying-type. Fly instantly to any previously visited city. Found on Route 16, obtained from a girl in the house behind the Cut-able tree, west of Celadon City.

HM03

Surf

Water-type. Travel across water. Found in the secret house at the end of the Safari Zone in Fuchsia City. Also an excellent battle move (95 power, 100 accuracy).

HM04

Strength

Normal-type. Push large boulders in dungeons. Obtained from the Safari Zone Warden in Fuchsia City after returning his Gold Teeth found in the Safari Zone.

HM05

Flash

Normal-type. Illuminates dark caves like Rock Tunnel. Obtained from Professor Oak's aide in the gatehouse on Route 2, after catching at least 10 different Pokémon species.

HM06

Rock Smash

Fighting-type. Breaks cracked boulders in the overworld. Obtained from an old man in the Ember Spa on One Island in the Sevii Islands.

HM07

Waterfall

Water-type. Climb up waterfalls. Found in Icefall Cave on Four Island in the Sevii Islands.

Essential Key Items

KEY

Silph Scope

Identifies ghost Pokémon in Pokémon Tower. Obtained by defeating Giovanni in the Rocket Hideout beneath Celadon Game Corner.

KEY

Poké Flute

Wakes sleeping Pokémon (including the two Snorlax blocking routes). Given by Mr. Fuji after rescuing him from Pokémon Tower.

KEY

Card Key

Opens locked doors in Silph Co. headquarters. Found on the 5th floor of Silph Co. in Saffron City.

KEY

Secret Key

Unlocks Blaine's Gym door on Cinnabar Island. Found inside the Pokémon Mansion on Cinnabar Island.

KEY

VS Seeker

Allows you to rebattle trainers you've already defeated — great for grinding EXP and money. Given by a girl in the Vermilion Pokémon Center.

KEY

Teachy TV

A tutorial device that explains game mechanics. Given by an old man on Route 2 near Viridian City.


Version Exclusives

Some Pokémon can only be caught in FireRed or LeafGreen — you'll need to trade to complete the Pokédex.

🔴 FireRed Exclusives

  • Oddish → Gloom → Vileplume
  • Psyduck → Golduck
  • Growlithe → Arcanine
  • Shellder → Cloyster
  • Scyther → Scizor
  • Electabuzz (+ Elekid)
  • Wooper → Quagsire
  • Murkrow
  • Qwilfish
  • Delibird
  • Skarmory

🟢 LeafGreen Exclusives

  • Bellsprout → Weepinbell → Victreebel
  • Slowpoke → Slowbro → Slowking
  • Vulpix → Ninetales
  • Staryu → Starmie
  • Pinsir
  • Magmar (+ Magby)
  • Marill → Azumarill
  • Misdreavus
  • Sneasel
  • Mantine

Tips & Strategies

Pro advice to help you get the most out of your FireRed adventure.

01

💰 Money Farming

Equip the Amulet Coin (found in Route 16 gatehouse) and use the VS Seeker to rebattle rich trainers like Gentlemen and Ladies. The Amulet Coin doubles prize money if the holder participates in battle.

02

🎯 Save Your Master Ball

You receive one Master Ball from the Silph Co. President after defeating Giovanni. Save it for a roaming legendary beast (Entei, Suicune, or Raikou), as they flee every turn — or use it on Mewtwo at Lv 70 in Cerulean Cave.

03

⚔️ Build a Balanced Team

Aim for type coverage: Water, Electric, Ice, Ground, Psychic, and your starter type cover most threats. A sample team: Starter, Snorlax, Lapras, Jolteon, Alakazam, Dugtrio. Ensure you have Ice Beam and Earthquake somewhere on the team.

04

🔄 Use the VS Seeker

The VS Seeker recharges after 100 steps. Use it repeatedly on routes with trainers near Pokémon Centers for efficient leveling. Route 12 and Route 17 have good grinding trainers.

05

🥚 Breed for Better Pokémon

The Day Care on Four Island allows Pokémon breeding. Leave two compatible Pokémon and walk around to generate Eggs. Hatched Pokémon can inherit moves from parents that they wouldn't normally learn (Egg Moves).

06

🧬 Understand Natures

Each Pokémon has a Nature that raises one stat by 10% and lowers another. For example, Adamant (+Attack, -Sp. Attack) is ideal for physical attackers, while Modest (+Sp. Attack, -Attack) suits special attackers. Five Natures are neutral (Hardy, Docile, Bashful, Quirky, Serious).

07

🎰 Celadon Game Corner

Playing the slot machines or purchasing coins lets you exchange for rare Pokémon and TMs at the Prize Exchange. Notable prizes include Dratini, Abra, Scyther (FireRed) / Pinsir (LeafGreen), and TMs for Ice Beam, Thunderbolt, and Flamethrower.

08

🏃 EV Training Basics

In Generation III, each Pokémon earns Effort Values (EVs) from battles that permanently boost stats. A Pokémon can gain a max of 510 EVs total and 255 per stat, with every 4 EVs in one stat equaling +1 to that stat at Lv 100. Battle specific wild Pokémon to train desired stats.

09

🏠 Fossil Choices

At Mt. Moon, choose one fossil: Helix Fossil (Omanyte) — a Water/Rock type that evolves into Omastar at Lv 40, great as a special attacker. Dome Fossil (Kabuto) — a Water/Rock type that evolves into Kabutops at Lv 40, better as a physical attacker. Both are revived at the Cinnabar Lab.

10

📖 Complete the Pokédex

To unlock the National Pokédex (386 Pokémon), you must first have at least 60 Pokémon registered and then defeat the Elite Four. Professor Oak and his aide will then upgrade your Pokédex. Trading with LeafGreen, Ruby, Sapphire, Emerald, Colosseum, and XD is required to catch them all.


Kanto Region Locations

A quick reference for every major city and notable landmark in the Kanto region.

🏘️

Pallet Town

Your home and Professor Oak's Lab where you receive your starter Pokémon and Pokédex.

🏘️

Viridian City

Features the 8th Gym (Giovanni) and access to Route 22/Victory Road. First Poké Mart you visit.

🏘️

Pewter City

Home to the Museum of Science (Old Amber → Aerodactyl) and Brock's Rock-type Gym.

🏘️

Cerulean City

Misty's Water-type Gym, Nugget Bridge, and access to Cerulean Cave (post-game).

🏘️

Vermilion City

Port city with Lt. Surge's Electric Gym, S.S. Anne dock, and the Pokémon Fan Club.

🏘️

Lavender Town

The eerie home of Pokémon Tower, a memorial and resting place for deceased Pokémon.

🏘️

Celadon City

Largest city — Department Store, Game Corner, Rocket Hideout, and Erika's Grass Gym.

🏘️

Saffron City

Central hub with Silph Co., Fighting Dojo (Hitmonlee or Hitmonchan), and Sabrina's Psychic Gym.

🏘️

Fuchsia City

Safari Zone, Koga's Poison-type Gym, and the GO Park area. Hub for Surf and Strength.

🏘️

Cinnabar Island

Volcanic island with Pokémon Mansion, Pokémon Lab (fossil revival), and Blaine's Fire Gym.

⛰️

Mt. Moon

Cave between Pewter and Cerulean. Choose Helix Fossil or Dome Fossil. Clefairy appear here.

⛰️

Rock Tunnel

Dark cave connecting Route 10 to Lavender Town. HM05 Flash makes navigation much easier.

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Seafoam Islands

Icy caverns between Fuchsia and Cinnabar. Push boulders to reach Articuno on the lowest floor.

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Victory Road

Final dungeon before the Pokémon League. Requires Surf, Strength, and Rock Smash to navigate.

Power Plant

Abandoned facility accessible by Surfing from Route 10. Home of Zapdos (Lv 50) and Electric-types.

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Cerulean Cave

Post-game dungeon with the highest-level wild Pokémon. Mewtwo (Lv 70) awaits in the deepest chamber.